Rules & Info
Tournament guidelines and prize information
Event Overview
Vaults, Beacons, and Domination
Throughout the event, teams will accumulate two types of currency: KASH and scrap, the lifeblood of this competition. All earnings are stored safely in your team vault, but beware: vaults become raidable on Day 4. Until then, your vault is your sanctuary. Use it to build, prepare, and fortify.
KASH: Real World Currency
KASH is real world money that can be found scattered throughout the world in special loot crates and during exclusive events hosted by FancyOrb.
Your KASH is NOT safe until deposited! If you're killed with KASH on you, other teams can loot it and deposit it in their vault.
Once KASH is deposited into your vault, it can only be withdrawn by your captain or co-captain. When the event ends, each team's KASH will be converted to real world currency.
KASH Crates spawn throughout the world
KASH as it appears in-game
Deposit KASH and scrap here
Scrap: Strategic Currency
Scrap spawns in the world like normal Rust gameplay. However, it can ONLY be deposited in your vault - all other storage containers will not accept scrap.
Gather Rate: 1.5x
Resources gather 50% faster than vanilla Rust.
Unlike KASH, scrap can be withdrawn from the vault by anyone, making it a more accessible resource for your team's operations.
The vault storage box accepts both KASH and scrap deposits, securing your team's wealth for the final showdown.
Capturing Beacons
Beacons are by far the best way to accumulate scrap. To capture one, hack the computer terminal located inside.
Earn 100 scrap per minute for each beacon you control, deposited directly into your vault!
You can hold more than one beacon at once, multiplying your earnings.
Once the hack begins, the clock starts ticking, and the player at the station must stay seated and exposed until the timer runs out. Your team's protection will be the difference between triumph and defeat.
Protected Period: 60 minutes
Once captured, your beacon is protected for 60 minutes. After that window closes, other teams can swoop in and hack it back. Control the beacons to dominate the economy. When offline hours start the beacons will be locked to their current owner for the duration of offline hours and can not be taken over. Scrap earning will be reduced to 50% while offline hours are active.
Beacon locations move at the start of each event day, keeping every round dynamic and unpredictable.
Claiming Your Vault
Each team must claim a bank vault to start storing currency. To claim your vault, simply enter the central vault room and pull the lever on the wall. Vaults are claimed on a first come, first serve basis.
The player who pulls the lever will be given 5 code locks to secure their vault doors.
CRITICAL: On the last day, if attackers breach your vault and pull this lever, your team members will be ejected from the event upon their next death!
Once your vault is claimed, you can establish your main base nearby, creating a stronghold to defend at all costs.
Pull this lever to claim your vault
Control your vault defenses from the comms room
Vault doors require significant firepower to breach
Vault Security & Defense
Vaults are heavily fortified with multiple layers of defense to protect your team's wealth and survival.
Vault Fortifications:
- ▸ Vault doors
- ▸ Steel walls
- ▸ Surveillance cameras
- ▸ Auto turrets
Raiding a vault will cost a minimum of 55 rockets, not including any additional defenses outside the vault structure.
During a raid, only vault doors, garage doors, and turrets will take damage - your vault structure is otherwise impenetrable.
Players can control their vault's turrets (on/off) and monitor all surveillance cameras from their comms room, giving you real-time intel on incoming threats.
Offers: Real Cash, Real Consequences
During the event, offers may be made to players for KASH. These offers could be in exchange for in-game information or in-game actions that can shift the balance of power.
It's up to each player to decide whether to accept or decline, but remember, every deal has a price, and every action has consequences.
Choose wisely, as your reputation, alliances, and standing in the event could all be on the line.
The Final Showdown
When Day 4 hits, vaults become fair game. Teams can raid enemy vaults, steal their scrap, and eliminate rivals from the competition.
Once your vault room is breached and a lever is pulled, your team is on its final life. Lose it, and you're out for good.
When the final horn sounds, the team with the most scrap in their vault will stand victorious and claim the major prize.
Tournament Rules
1. No Meta Gaming
- • Meta gaming is strictly prohibited
- • Do not watch streams of other creators not on your team who are actively playing on the server
- • Watching other streams to gain information about enemy positions, strategies, or base locations is considered an unfair advantage
- • Must be willing to role-play in certain situations
2. No Cheating or Third Party Assistance
- • No cheating of any kind
- • Includes exploiting map/plugin bugs
3. No Malicious Activity
- • Intentionally ruining content is prohibited
4. No Racism, Hate Speech or Copyright Music
- • No in-game music playing
5. Teaming / Forming Alliances
- • No pre-event alliances
- • Keep interactions natural
The Vaults
Compound & Rings of External TCs
- ▸ Vaults will be allowed one (1) ring of high external walls
- ▸ Vaults will be allowed one (1) ring of external Tool Cupboards
- ▸ External TCs can only be one (1) high, one (1) wide, and one (1) long (1x1x1)
Main Structure
Your main structure must fit within a 16x16 foundation count
- ▸ From one end of your main structure to the other, there can only be 16 foundations
- ▸ Including all peak downs, wide gaps, etc.
- ▸ Peak downs do not have to be connected to central/main TC
- ▸ Please read the Gate Houses section to see how to place your Wide Gaps TC
- ▸ You can only have one (1) main structure per team
Gate Houses
- ▸ Cannot be more than 7 foundations away from the Main structure
- ▸ Tool Cupboards for the wide gaps need to be within 7 foundations of your main structure
- ▸ Gate houses can only have a footprint of 5 foundations
- ▸ They can only be 1.5 foundations high
- ▸ Placing deployables on the roofs is OK
Compound High External Walls
- ▸ You are only allowed one (1) ring of high external walls
1x1x1 Ring of External TCs
- ▸ You can only have one (1) ring of external Tool Cupboards
- ▸ They can only be one (1) high, one (1) wide, and one (1) long (1x1x1)
- ▸ Please don't confuse this with external TCs used for widegaps (on gatehouses)
Auxiliary Buildings
What are they?
Auxiliary Buildings include ALL buildings near your Vault and Main Structure Building. This means both your Vault and Main Structure are coupled to this rule. If your Main Structure is several grids from your Vault - you're limited to the same restrictions below. These limitations are in place to uphold competitive integrity. Your Main Structure is not subject to these rules (read above for the Main Structure rules).
Build Limitations on Auxiliary Buildings
- ▸ You're only allowed four (4) bases in this area
- ▸ Excluding your main structure
- ▸ All bases have to fit within a 6x6 foundation count
- ▸ That means from one end of your auxiliary base to the other, there can only be six (6) foundations
In summary: Each team will only have a maximum of five (5) player-built structures around their Vault location. Teams that build more than this limit will be subject to penalty.
Compound High External Walls & Rings of External TCs
- ▸ Auxiliary Buildings will be allowed one (1) ring of high external walls
- ▸ Auxiliary Buildings will be allowed one (1) ring of external Tool Cupboards
- ▸ They can only be one (1) high, one (1) wide, and one (1) long (1x1x1)
NOTE: Offline Protection
Please note that Auxiliary Buildings outside of your offline protection dome will not be protected in offline hours. This means that they can be raided at any time.
Offline Protection Dome
When offline hours start, a protection dome will spawn around each team's main base and surrounding area.
Dome Protection Rules
- ▸ Only that team will be allowed to enter their bubble
- ▸ Everyone else will be automatically ejected
- ▸ Attempting to use any vehicle to enter another team's bubble will result in vehicle loss
- ▸ You will be spawned on the ground if vehicle entry is attempted
Any base outside of the offline bubble can be raided at any time, regardless of whether offline hours is active or not.
Bubble placed around Arctic for size reference
Raid Bases & Forward Operating Bases (FOBs)
- ▸ There are no restrictions on Raid Bases or FOBs building sizes
- ▸ There are no restrictions on where these can be built
- ▸ See 'Removal of these bases' for more details
NOTE: If these buildings are built near your OWN Vault & Main Structure, they will fall under the Auxiliary Buildings rules
Removal of these bases
- ▸ Bases built on a team's doorsteps for a raid will be removed after 1-2 hours from when the raid is over
- ▸ Bases built purely to grief or be annoying to other teams' Main Structures / Vaults will be removed
NOTE: Offline Protection
Please note that Raid Bases / FOBs will not be protected in offline hours. This means that they can be raided at any time.
Prohibited Items
- • All Incendiary Ammo Types and Rockets
- • Auto Turrets
- • All Silencers
- • 8x & 16x Scopes
- • Heavy Plate Armor
- • Floor Spikes (All types)
- • Wooden Barricades
- • Watch Towers
- • Bee Grenades
- • Catapult Ammo
- • Landmines
- • Smoke Grenades
- • Frag Grenades
- • Flashbang Grenades
How Prize Money Works
Teams keep whatever money they earn throughout the event. Complete challenges, win events, and dominate PVP to stack your cash.
The team with the most scrap at the end wins the grand prize.